

Then there’s El Sin Nombre, named for the anonymous head of the Las Almas cartel.
Call of duty modern warfare drivers#
You hop from car to truck to APC as you please, hurling the drivers onto the tarmac as you take their seats and engage with Warzone 2’s vehicle handling. Look out for Violence and Timing, a winningly daft convoy chase that begins with you dangling upside down from a flaming helicopter with the road as your roof, and only gets less sensible from there. That changes in Spain, and Infinity Ward keeps up the momentum for a good few hours thereafter.

Though well choreographed, there’s little truly novel or knotty to hold onto, and so these postcards from Al Mazrah, Amsterdam, Mexico, and the southern US border slip through your fingers, quickly leaving the memory.

These missions are also repeats of past glories – namely the signature level of 2019’s Modern Warfare, Clean House, with its close-quarters combat in domestic settings, and of course Death From Above, the grayscale pummelling of tiny targets from an airship hanging high in the sky. You’re told precisely what to do and where to stand to see the next fancy takedown animation or exquisitely rendered Dutch church. Whether to forefront its cinematic storytelling or for fear of overwhelming newcomers, Infinity Ward practically directs the camera for you during the campaign’s first half. Kills instantly starting health regeneration lets you play far more aggressively than any other perk, including Ghost.Yet the ride takes a while to get there. For your ultimate, Quick Fix is too good to pass up for general multiplayer. Bomb Squad ensures explosives won't one-tap you, and Fast Hands is mostly used to quickly swap weapons when you need to fight targets past 20 meters. Double Time lets you tactical sprint for much longer, letting you benefit from the FTAC Siege's great sprint speed. You can use Stims to instantly heal before Quick Fix comes online, and the Throwing Knife gives you a one-tap projectile that also replaces your melee.Īs for perks, you can't go wrong with Double Time, Bomb Squad, Fast Hands, and Quick Fix. For your equipment, you can't go wrong with Throwing Knives and Stims. You'll also want to use Fast Hands to swap between both weapons as soon as possible.

We find ARs and marksman rifles to be solid options here. You'll want any mid-range weapon in your arsenal to help make up for the Siege's minimal range. The FTAC Siege works best with an aggressive playstyle, so we'll be creating a loadout that helps maximize your speed. Stick to using this weapon at close range and aim for the upper torso. This means enemies that are a few meters away will struggle to land follow-up shots on you, making it easier to win duels. It has no downsides and greatly increases the flinch you inflict on enemy targets. To help give the FTAC an edge, we'll be using the somewhat unpopular 9mm Overpressured +P ammunition. Your gun should feel quite snappy at this point, but it's going to struggle against SMGs and ARs in close engagements. Tune your attachments for the same stats, and the FTAC Siege will feel like a pocket Fennec with zero recoil. Both attachments greatly improve our ADS speed and sprint to fire time. To help offset the increase in ADS time, we use the FJX Diod-70 laser and the Sur-160 rear grip. Paired with the Bruen Pendulum muzzle, your weapon will have virtually no recoil. We find the FTAC Folder to be the best for this task, as it's the only stock that doesn't affect our ADS speed. We start by equipping a stock on the weapon to greatly reduce its visual recoil. This build focuses on improving the FTAC Siege's recoil and general accuracy. Tune for damage range and bullet velocity
